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RimWorld Console Edition - Royalty DLC

(2022)
  1. Games
  • AddOns
  • Data wydania : 29/07/2022
  • Strategy, Simulation
  • 0.01 Go

Zobacz ceny RimWorld Console Edition - Royalty DLC

Gra nie była aktualizowana od 96h temu. Trwa aktualizacja ceny.
Sklep Cena Zniżka Przelicz Link
France 19.99 € (EUR)   19.99  
Hong-Kong 154 $ (HKD)   18.79  
USA 19.99 $ (USD)   18.99  
Canada 25.99 $ (CAD)   17.52  
Singapore 29.25 $ (SGD)   20.69  
Brazil 74.95 R$ (BRL)   12.28  
South Africa 339 R (ZAR)   17.67  
Mexico 349 $ (MXN)   16.27  
Taiwan 679 NT$ (TWD)   19.85  
Germany 19.99 € (EUR)   19.99  
Spain 19.99 € (EUR)   19.99  
England 15.49 £ (GBP)   18.55  
Australia 29.95 $ (AUD)   18.37  
Poland 92.49 zł (PLN)   21.42  
Saudi Arabia 74 ر.س.‏ (SAR)   18.69  
Czech Republic 569 Kč (CZK)   22.53  
Swenden 199 kr (SEK)   17.2  
Norway 204 kr (NOK)   17.44  
Israel 75 ₪ (ILS)   18.99  
Italy 19.99 € (EUR)   19.99  
Portugal 18.49 € (EUR)   18.49  
South Korea 24900 ₩ (KRW)   16.94  
MTCGame 15.72 € (EUR)   15.72  

Historia ceny


Opis

The Empire has arrived. Their refugee fleet settles the rimworld, and seeks allies. Their honor-bound culture wields hyper-advanced technology, while bowing to the ancient traditions of kings and queens. Expand your RimWorld Console Edition experience with a ton of new additions and features.

ROYAL TITLES
Colonists can complete quests to earn honor with the Empire. Honor brings Imperial titles like acolyte, knight, and baron. Build grand throne rooms for your noble as they rise through the royal ranks. Dress them in finery fit for a monarch, or the prestige armor of a great warrior. They'll make speeches from the throne, inspiring your people, and play piano, harp, and harpsichord.

PSYCHIC POWERS
There are multiple ways to develop psychic powers. Those who gain Imperial titles receive powers from the ceremonial Imperial bestower. Tribal colonists can commune with the mysterious anima tree to build their psychic link. Or, you can fight the Empire using stolen psychic technology acquired through quests.

There are a wide variety of psychic powers. Some are made for combat, whilst others are useful for community management. All psychic powers require meditation from your colonists, each will achieve this differently based on their title, background and traits.

NEW QUESTS
This expansion adds a large variety of quest content. Since RimWorld is a story-generation game, quests aren't fixed like in other games. Instead, the system procedurally generates unique quests with every new game. Different goals, foes, guests, rewards, helpers, special threats, and world conditions combine to create endless varied stories and challenges.

MECH CLUSTERS
Mechanoids can now create mechanoid clusters - groups of new mechanoid buildings which work together to present a unique tactical challenge.

Mech clusters always appear in an initially dormant state. The player can take the time to decide and execute a plan of attack. This puts the player on the offensive, which contrasts with the defense-oriented fights in the base game.

IMPERIAL TECH
This expansion adds a ton of new gear. Some of them are unlocked through new techprints, which are special technology items acquired by quests, trade, or theft.



(Source : http://microsoft.com)


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