13
  1. Games
  • Games
  • Erscheinungsdatum : 14/04/2023
  • Action & Adventure, Shooter, Fighting, Platformer, Puzzle & Trivia
  • 2.88 Go

Preis von Split - manipulate time ansehen

Dieses Spiel wurde seit 96h Stunden nicht aktuallisiert. Eine Preisaktuallisierung ist in Bearbeitung
Store Preis Rabatt Umwandeln Link
France 9.99 € (EUR)   9.99  
Hong-Kong 78 $ (HKD)   9.62  
USA 9.99 $ (USD)   9.59  
Canada 12.79 $ (CAD)   8.78  
Singapore 14.4 $ (SGD)   10.26  
Brazil 36.95 R$ (BRL)   6.1  
Japan 1150 ¥ (JPY)   7.13  
South Africa 169 R (ZAR)   8.95  
Mexico 177 $ (MXN)   8.3  
Taiwan 339 NT$ (TWD)   10  
Germany 9.99 € (EUR)   9.99  
Spain 9.99 € (EUR)   9.99  
England 8.39 £ (GBP)   10.09  
Australia 14.95 $ (AUD)   9.33  
Poland 45.99 zł (PLN)   10.61  
Saudi Arabia 37.5 ر.س.‏ (SAR)   9.59  
Czech Republic 289 Kč (CZK)   11.4  
Swenden 99 kr (SEK)   8.61  
Norway 104 kr (NOK)   9.02  
Israel 37.5 ₪ (ILS)   9.73  
Thailand 349 ฿ (THB)   9.72  
Italy 9.99 € (EUR)   9.99  
Portugal 9.99 € (EUR)   9.99  
South Korea 12400 ₩ (KRW)   8.48  
MTCGame 7.93 € (EUR)   7.93  

Preisentwicklung


Beschreibung

Split is a first-person puzzle game with the unique mechanics of creating copies of yourself and manipulating time. The gameplay combines many different types of puzzles from more and less famous puzzle games and takes them to a whole new perspective.

After the recent war, engineers from Epsilon Energy created the Split indestructible shield system. It was to protect individual giant cities covering almost the entire planet from armed conflicts. Different cities have different policies for their citizens. In West Ulrage, every citizen gets a guardian robot at birth. In Hal'Tor, pairs of robots raise several children each. Whereas in Dievez, people are raised in large centers. Most jobs have been taken over by machines. People work mainly as mechanics, programmers, or operators.

The Split control panel is riddled with numerous traps that will require both good reflexes and composure. You can try to destroy enemies or escape from them by using time manipulation and your own clones to distract them.

The game's design refers to Brutalism, an architectural style popular around the 1970s. It was promoted, among others, by the game "Control". We mixed this style with the digital environment from "Tron: Legacy". The levels are full of nooks and crannies, which may seem empty at first glance, but lead to interesting places.

We were inspired by games such as:
Q.U.B.E.2”, “The Talos Principle”, “The Turing Test”, “Portal”, “The Witness” and “Antichamber”



(Source : http://microsoft.com)


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